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Thursday, June 5, 2014

SWEET MEMORIES OF DAY 4



TGROW Model Presentation by Mr.Murugesan and Team



 Lecture by our Great Shri Kumar





TGROW discussion by Ms.Anima and Team

                                             TGROW discussion by Ms. Esther and Team

TGROW discussion by Mr.Senthamil  and Team

                                            TGROW discussion by Mr.Murugesan  and Team



Funny inauguration by Mr. Venugopal


Joyful ending of  Day 4



ESSENCE OF DAY 4

Ms. ANANTHI J
ASSOCIATE PROFESSOR
DEPARTMENT OF ECE
Dear sir,
The session started with quiet time. I was ready to learn new concepts in interactive teaching. The game of 45 second made us understand that out of sight is out of mind. It also taught us that most of the time we work with mental model not realising the reality. Refection improves the listening skill. It is an excellent assessment tool in collaborative learning. I tend to react immediately even before the speaker finishes with his/her questions. This game consciously reminded the mistake I was doing. I have made up my mind to improve my listening skills. The T GROW model is interesting. It is useful for preparing the lesson plan. It helped in understanding the reality for implementing the interactive method.
Exit slip:
1. Which part of the session you like most?
 I like the reflection game. It improves the listening skill. It provides different solutions to the same problem.
2. Question:
   Can we use reflection game as a processing technique?
3. Which activity will you implement in classroom?
    I will implement the doodle and reflection game.

ESSENCE OF DAY 4

ESSENCE OF DAY 4

Mr. JEEVANANTHAM M
ASSISTANT PROFESSOR
DEPARTMENT OF IT
Problem-Solving Teaching Strategy for the Classroom:
1)      1) Understand the problem. It's important that students understand the nature of a problem and its related goals. Encourage students to frame a problem in their own words.
2)      2) Identify various solutions.                                                               
Here are some problem-solving possibilities:
·         Create visual images
·         Give students opportunities to engage in some trial-and-error approaches to problem-solving. It should be understood, however, that this is not a singular approach to problem-solving but rather an attempt to gather some preliminary data.
·         By moving objects around on a table or desk, students can develop patterns and organize elements of a problem into recognizable and visually satisfying components.
·         Work backward. It's frequently helpful for students to take the data presented at the end of a problem and use a series of computations to arrive at the data presented at the beginning of the problem.

·         Create a table. A table is an orderly arrangement of data. When students have opportunities to design and create tables of information, they begin to understand that they can group and organize most data relative to a problem.

ESSENCE OF DAY 4


SESSION REPORT OF DAY 4

Ms. KALAISELVI A
ASSISTANT PROFESSOR
DEPARTMENT OF IT

Hello sir,
         Today's session is really good. Especially that game of 35 is superb, i really liked it. because our staffs shared their own ideas about how to make the students to study and how to engage the classes without any distraction really i learned something from them. And i would like to share my idea with you sir.
          The problem is,
1.  how to make the students to study and 
2.  how to engage the classes without any distraction 
          my solution for this problem is, here we can easily apply that hello game we'll make them as a group and we will assign some topics to each group and we will ask them to present. if we did that means surely they will start learning about that topic because without knowing anything they can't be able to present obviously they should start studying. if we got solution for our first problem means there is no way for any distractions in our class rooms.    

SESSION REPORT BY Ms. SARASWATHI M

Day 3 Session Report

 Ms. SARASWATHI M
ASSISTANT PROFESSOR
DEPARTMENT OF CSE
                          
Dear Sir,
I feel happy to present my experience, on activities we have undergone at day 3 of this training session as a report.
We started up the day 3 of the session by practicing the “Mind Fullness” technique. We learnt about the power of focus. We have to focus in the positive way always to reach our goal. After this we did the number game, which made us to understand how the problem should be solved in a different way. We learnt a technique KDR. We got idea about interactive teaching methods.
Finally, we played a game of 35, which we can adopt to our class rooms to make the classes as interesting and interactive. In that game, everyone shared their idea on how to handle the student distraction? We have to implement intelligent interruptions technique among students to communicate important point.
Question
  1. How to improve self confidence among students?



Essence of Day 3 by Ms.Ananthi


ESSENCE OF DAY 3
Ananthi J
Associate Professor
Department of ECE



Dear sir,

The quiet time made my mind fresh and open to learn new concepts for interactive teaching. I was happy to start the session with a small prayer said by Mr. Venugopal. His explanation for the prayer was amazing that gave me a good notion about eternal blissful happiness. The pattern game was an eye-opener not to follow regular patterns to find the solution to different problems. Every student is different hence the approach should also be different.
Creative ways to use the library apart from the monotonous method is worth mentioning. Implementing the collaborative learning and the know-do-reflect approach using the library resource is excellent. 
The game of 35 help in providing solutions to a problem and finding the optimal solution based on the rating given by the peers. The solution given is graded on 35 points.
We lose the essence of life/goal during our journey to achieve the goal. We are in a hurry to complete the syllabus in turn failed to know the students and their needs. We were able to realise this from the game of INTERRUPTION. I have realised that more importance should be given for creating the interpersonal relation or the rapport with students.
I will implement the Quiet time, game of 35, Interruption during lecture to communicate something in the classroom to make a change in the boring teaching methods.

Essence of Day 4




 Ms Saraswathi M
Assistant Professor
Department of CSE
Essence of “Multiple Intelligence Teaching Approach”
Day 4 Session Report
Dear Sir,
I feel happy to present my experience, on activities we have undergone at day 4 of this training session as a report.
We started our session by practicing the “Mind Fullness” technique. We did some small exercise. From that we understood applied knowledge is powerful. Then Mr.Srikumar gave many ideas about how to invest money in a effective way. We also learned the term active income and passive income.
Then we played a reflection game.  Through reflection game,
Ø  We can able to indentify the knowledge of the students
Ø  We can also able to understand the different perspectives of students.
Ø  We can also understand the importance of learning
Ø  Interaction will increase among students.
Finally, we learned about the T Grow model.  Then Mr. Srikumar gave 30 minutes time as a preparation time for all the teams to present the T Grow model. Our team is the first team presented the model. Sir appreciated our team efforts and also he gave some idea to improve our self. I am so thankful to Mr. Srikumar, for giving me the heartfelt feedback, about my presentation.

Sweet Memories of Day 3



Funny punishment for venugopal!


Joyful Conclusion of Day 3!